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Excellent. 7 panels, a quick fight, well laid out. I like the way you’re varying the panels. I also like the attention to detail now we can see this leopard(?) man up close.
Most importantly I’m liking the change for good in this character’s fortunes. I’m sure he’ll suffer later, but right now he seems to be on top.
Good work Steve, keep it up!
Hyena man, since that’s how gnolls are generally depicted. I’m learning that hyenas are surprisingly hard to draw without having them look like bears or rats or felines or whatever else. XD
I’m glad the fight scene works, in any case. The choreography aspect of things is something I’m still learning. 🙂
Actually, this is a very good example of a choreographed fight scene – much better than you see in a lot of mainstream comic books. The continuity of movement between the panels is very well done.
Also, because of the way the fight plays out, you’ve shown in just one panel (the penultimate one) the tactical difference that impractical armour can make in a fight. Spiked shoulder pads may look mean, until someone uses them to find purchase as he climbs up the Gnoll’s back, and the size and shape of the pad prevents the Gnoll from being able to reach up and over his own head.
It plays out very simply, but this is a very detailed fight scene!
Great work
Thank you very much. 😀 I think the chain helps a lot with showing flow of motion, and I made a conscious effort to ensure the fight made sequential sense, rather than just being a disconnected collection of fighty action poses.
The impractical fantasy armour isn’t entirely the Gnoll’s fault, as the Grakarr costume was provided by the combatants’ mysterious captors. It’s just Adar’s good fortune that the Mehregan outfit, while fanciful, is a lot easier to move around in.
4 Comments
Excellent. 7 panels, a quick fight, well laid out. I like the way you’re varying the panels. I also like the attention to detail now we can see this leopard(?) man up close.
Most importantly I’m liking the change for good in this character’s fortunes. I’m sure he’ll suffer later, but right now he seems to be on top.
Good work Steve, keep it up!
Hyena man, since that’s how gnolls are generally depicted. I’m learning that hyenas are surprisingly hard to draw without having them look like bears or rats or felines or whatever else. XD
I’m glad the fight scene works, in any case. The choreography aspect of things is something I’m still learning. 🙂
Actually, this is a very good example of a choreographed fight scene – much better than you see in a lot of mainstream comic books. The continuity of movement between the panels is very well done.
Also, because of the way the fight plays out, you’ve shown in just one panel (the penultimate one) the tactical difference that impractical armour can make in a fight. Spiked shoulder pads may look mean, until someone uses them to find purchase as he climbs up the Gnoll’s back, and the size and shape of the pad prevents the Gnoll from being able to reach up and over his own head.
It plays out very simply, but this is a very detailed fight scene!
Great work
Thank you very much. 😀 I think the chain helps a lot with showing flow of motion, and I made a conscious effort to ensure the fight made sequential sense, rather than just being a disconnected collection of fighty action poses.
The impractical fantasy armour isn’t entirely the Gnoll’s fault, as the Grakarr costume was provided by the combatants’ mysterious captors. It’s just Adar’s good fortune that the Mehregan outfit, while fanciful, is a lot easier to move around in.